Welcome to a world where logic meets larceny, and every deduction has a body count.
T'was Mark Twain who said the government fondles artistic villainy—well, friend, you're about to meet 52 of the most artistically villainous puzzles ever to grace a logic grid.
From Nazareth's dusty streets where schemers harvest homesteads and justice comes at sunset, to Cariblanca's tropical paradise where snitches get ditches and even the canaries sing deadly songs. Watch actors sabotage their way to stardom aboard a Regency cruise ship. Witness chefs who know revenge is a dish best served with a side of sabotage. Follow the money through Hellingate's bloody boroughs where every sit-down ends in a showdown.
Seven worlds. Fifty-two puzzles. Each one a story where somebody's lying, somebody's dying, and somebody's getting away with murder—until you reckon otherwise.
These aren't your grandmother's logic puzzles (unless your grandmother ran with the mob). Every grid tells a tale of ambition, betrayal, and bad decisions made in worse company. Behind every clue lurks a motive. Behind every deduction, a revelation. And behind it all? The delicious satisfaction of solving not just puzzles, but crimes.
Ready to figure who done it, why they done it, and who's next?
Welcome to the game. Watch your back.




